Quido Kutu Oyunu

Quido
Quiz Show

Draw a card, rotate the hourglass, and find 10 correct answers in keeping with the topic title! Will you be able to know 10 African countries or outdoor sports in 1 minute? Have fun with a game through which you can show both your speed and knowledge. You will lose track of time with 250 different titles. On top of this, it is possible for you to show your expertise with categories suitable for different interests. It is also prevented to say “I told you” with the possibility of marking the score cards.

The game is for everyone from 7 to 77.

Number of Players
It can be played as 2-3-4 players or as teams of two or four players.

Content of the Game
The game consists of general knowledge questions. The aim is not to measure knowledge but to learn what we don’t know and have fun while adding it to our repertoire.

Box Contents
1. Game Board
2. 4 Pins for Players
3. 3. Question Cards (4 Decks 50 each and a Joker Deck)
4. Score Board
5. A Fineliner
6. Rules

Let the Game Begin
The order of players (game line) is determined by drawing small cards with numbers (1,2,3,4) on them. The player pins are placed on the starting point of the game board. The card and pin color choices are made in accordance with the game line. (The chosen cards and pins must be of the same color) Each player takes a scoreboard. The last player draws a card from the deck which has the same color as his/her pin and asks his/her question to the player who will start the game 1st. The order of asking questions continues clockwise in the case of multiplayer. Once the player starts the game, he/she has the right to give up once. In this case, a new card is drawn and the previous card is put back into the deck and a new card is drawn. Time starts when the hourglass is turned upside down. The one who plays (who is supposed to answer the question) tells the answers about the topic title that he/she can think of. The correct answers are written on the scoreboard by the opposing team. The more correct answers the player gives, the more squares he/she moves forward on the game board and then it’s the other player’s turn to play. If the pin comes to the square with the question mark (?) on it, the player guesses how many questions he/she will answer correctly. If he/she knows less or more than he/she guessed, the pin will not move forward on the game board. If he/she gives as many correct answers as she guessed, the pin moves forward twice as she guessed. If the pin comes to the square with a cross (x) on it, the player gets a penalty and moves one square back. If the pin comes to the square with an asterisk/star (*) on it, the player gets an award and moves two more squares. The player who falls far behind in the game or the player who tries to widen the gap between him/her and the opponents has the right to draw cards from the Joker deck 3 times. The Joker deck is placed in the middle of the game board. The opponent draws from this deck and tells the player whatever is written on the card. The player who knows one of the starred answers, moves forward twice as far as the answers he/she knew correctly. If he/she doesn’t know any of the starred answers-regardless of the number of he/she answers correctly-he/she moves two squares back. The player to reach the end of the score board wins.

Tips to Finish the Game with Success
• As soon as the hourglass is turned upside down, start saying the answers that come to your mind one by one. There might be hundreds of answers of the titles written on the cards. The important thing is to know the answers written on the cards correctly, therefore, you can say even the most ridiculous answer. Do not be afraid of saying something wrong. The important thing is to find the correct answer. What you say wrong does not affect your score, only your time will be over. If an answer has two words, it will be considered valid if you know only one word of it, don’t be perfectionist.Examplte:
Title: Famous Travelers and ExplorersCorrect Answer: Kristof Kolomb (geçerli) Your Answer: Kolomb (Valid)

• If you notice that your pin is getting closer to the square with a question mark (?) on it, try to prepare and consider your answers accordingly. Don’t forget that if you can find as many correct answers as you guessed, you will move forward twice as much. If you don’t know the answer to the question written on the drawn card, use your right to give up. If you notice that your pin is getting closer to the square with a cross (x) on it, try to prepare your answer according to that and try to get through the square with the cross. Remember the square with the cross has risk, it takes you one square back. If you notice that your pin is getting closer to the square with an asterisk/star on it, try preparing your answers accordingly and try to get to this square. Remember you will get the right to move forward twice as much. If you think you’re falling behind in game or if you want to widen the distance between you and your opponent, we recommend you to draw a card from the Joker deck. It might get you closer to your opponent in an instant or it might get you ahead of your opponent. However, if you cannot find the starred answers, you might fall further behind.

But it’s worth trying!